This was part of a game development project.
Our main goal was to create several characters (weapons excluded) in semi apocaliptic world.
One group of them are enforcers and other rebels.
Polygon limit for the project was about 16K polygons and teturs of 2K.
All modeling work was done by basic modeling and painting tools (Mudbox, Maya, Modo etc).
Final renders, the ones in the gallery are made in Modo and postprocessing done in Photoshop.